Gothic Lockpick Solver

Gothic lockpicking

Gothic Remake Lockpicking Guide

Use this guide when the puzzle is not just a memorized left-right string and you need to understand how the lock behaves.

Try the mapped example

Map the lock before solving

Number plates from left to right. Record the current pin on each plate, then record the target row you are trying to reach.

Do not add a same or opposite link just because two plates are near each other. A link should reflect observed movement after a controlled test turn.

Read same and opposite links

A same link means turning one linked plate right also pushes the other linked plate right. Turning left pulls both left.

An opposite link means the linked plate moves in the mirrored direction. One right turn on the control produces one left step on its linked partner.

Convert the result into inputs

The solver prints each step as a plate number plus direction. P2R means turn plate 2 right once; P4L means turn plate 4 left once.

Follow the timeline from top to bottom. If a plate state differs in game, stop and recheck the current pins before continuing.

FAQ

Should I always pick shortest?

Shortest is best for most locks. Use fewer switches when moving between controls is more error-prone than taking one extra turn.

What if my chest has more than eight plates?

The V1 solver is scoped to 4-8 plates from the handoff. A larger lock would need a separate validation pass before adding support.